

The cookie is used to store the user consent for the cookies in the category "Performance". This cookie is set by GDPR Cookie Consent plugin. The cookie is used to store the user consent for the cookies in the category "Other. The cookies is used to store the user consent for the cookies in the category "Necessary". The cookie is set by GDPR cookie consent to record the user consent for the cookies in the category "Functional". The cookie is used to store the user consent for the cookies in the category "Analytics". These cookies ensure basic functionalities and security features of the website, anonymously. Necessary cookies are absolutely essential for the website to function properly. With the help of the audio community via the Kickstarter campaign, Waves will expand its development of Nx, with the goal of heightening the senses and changing the way we all hear the world. The Nx Head Tracker can be used together with the Nx Virtual Mix Room plugin, or with the soon-to-be-released Waves Nx application, which will allow all consumers to experience 3D audio on their computers and mobile devices.

The next Nx tool coming to market (expected release in September) is the Nx Head Tracker, a small Bluetooth device that latches on to any pair of headphones, tracks the user's head movements, and communicates with the Nx software. Since its release, the Nx Virtual Mix Room plugin has won unanimous acclaim.

Recently, Waves successfully launched the first product in the Nx family – the Nx Virtual Mix Room plugin, a “virtual monitoring” tool that recreates on headphones the ideal acoustics of a high-end mix room, allowing audio professionals to make better mixing and recording decisions on headphones. Waves Nx tracks the actual movements of the user's head, rendering the slightest nuances that create a real, dynamic and variable sensory experience – appropriately positioning the audio in the left and right headphones to simulate movement through a three-dimensional audio space. One of the ways it does this is by tracking the user's head position and positioning the sound in the user's headphones to match the way the user would hear it in the real world. Waves Nx bridges the gap by recreating, on headphones, the same auditory cues that reach our ears in the real world. The perception of sound over headphones is a completely different experience. It combines the interactions between acoustic sound waves and a room or space, the interaction between the sound waves and the physical movement of our head and ears, the reaction of our middle and inner ear and the audio nerve, and finally our brain's cognition and interpretation of the acoustic landscape. The perception of spatial sound is a complex phenomenon.
